Guerrilla Games – Killzone Shadow Fall
Inhouse Freelance Technical Artist
Gamescom MP Trailer
Pitch
During my internship and inhouse freelance work at Guerrilla Games, I had the opportunity to do some awesome things.
Beside updating existing tools, I had to build some tools from scratch. Here are the two most important projects I want to share.
GuerrillaShelf
Default
The GuerrillaShelf is a replacement for the default Maya shelves. This custom system has some features the default system hasn’t.
Features
- All content is centralized in perforce
- Sharing abilities
- Custom shelf items (TextField, Menu, Separator)
- Floating/dock mode
- UI options
- Easy transfer between Maya versions
Item types
– Button
– TextField
– Menu
– Separators
Asset Integration Tool
Floating and dock mode
I’ve build this tool closely with the Asset Artists. It automates the process of integrating assets from an outsourcing location.
Features
- Overviewing the scene (Lightmaps, collision ID’s, Materials)
- Previewing lods (placing apart over x or y-axis and create a lod group)
- Quick preview ingame
Steps
- File info (User pasts the outsourced path in a text field. Automatically all the linked data and placeholder file is listed.)
- Pivots (Checks and shows the pivots from the placeholder file and the outsourced file.)
- Lightmap UV’s (Overview and managing of the lightmaps of the lods)
- Collision ID’s (Overview and managing of the lightmaps of the lods)
- LOD’s (Overview/preview of the lods.)
- Material & Textures (Overview and managing of the materials)
- Export (Export the asset to the intermediat format. Easy import to the test level and launch of the game to preview the asset.)