Guerrilla Games – Killzone Shadow Fall

Guerrilla Games – Killzone Shadow Fall

Inhouse Freelance Technical Artist

Gamescom MP Trailer

Pitch

During my internship and inhouse freelance work at Guerrilla Games, I had the opportunity to do some awesome things.

Beside updating existing tools, I had to build some tools from scratch. Here are the two most important projects I want to share.

GuerrillaShelf

Default

The GuerrillaShelf is a replacement for the default Maya shelves. This custom system has some features the default system hasn’t.

Features

  • All content is centralized in perforce
  • Sharing abilities
  • Custom shelf items (TextField, Menu, Separator)
  • Floating/dock mode
  • UI options
  • Easy transfer between Maya versions

Item types
- Button
- TextField
- Menu
- Separators

Asset Integration Tool

Floating and dock mode

I’ve build this tool closely with the Asset Artists. It automates the process of integrating assets from an outsourcing location.

Features

  • Overviewing the scene (Lightmaps, collision ID’s, Materials)
  • Previewing lods (placing apart over x or y-axis and create a lod group)
  • Quick preview ingame

Steps

  • File info (User pasts the outsourced path in a text field. Automatically all the linked data and placeholder file is listed.)
  • Pivots (Checks and shows the pivots from the placeholder file and the outsourced file.)
  • Lightmap UV’s (Overview and managing of the lightmaps of the lods)
  • Collision ID’s (Overview and managing of the lightmaps of the lods)
  • LOD’s (Overview/preview of the lods.)
  • Material & Textures (Overview and managing of the materials)
  • Export (Export the asset to the intermediat format. Easy import to the test level and launch of the game to preview the asset.)